
By Graham Sellers,Richard S, Jr. Wright,Nicholas Haemel
OpenGL® SuperBible, 6th Edition, is the definitive programmer’s consultant, instructional, and reference for the world’s top 3D API for real-time special effects, OpenGL 4.3. the simplest all-around advent to OpenGL for builders in any respect degrees of expertise, it sincerely explains either the most recent API and necessary comparable strategies. You’ll locate up to date, hands-on information for all features of recent OpenGL improvement on either machine and cellular structures, together with ameliorations, texture mapping, shaders, buffers, geometry administration, and masses more.
Extensively revised, this version offers many new OpenGL 4.3 beneficial properties, together with compute shaders, texture perspectives, oblique attracts, and more suitable API debugging. it's been reorganized to concentration extra tightly at the API, to hide the full pipeline prior, and that can assist you completely comprehend the interactions among OpenGL and portraits hardware.
Coverage includes
- A sensible creation to the necessities of realtime 3D graphics
- Core OpenGL 4.3 thoughts for rendering, alterations, and texturing
- Foundational math for growing fascinating 3D pictures with OpenGL
- Writing your personal shaders, with examples to get you started
- Cross-platform OpenGL, together with crucial platform-specific API initialization fabric for Linux, OS X, and Windows
- Vertex processing, drawing instructions, primitive processing, fragments, and framebuffers
- Using compute shaders to harness today’s snap shots playing cards for greater than graphics
- Monitoring and controlling the OpenGL images pipeline
- Advanced rendering: gentle simulation, creative and non-photo-realistic rendering, and deferred shading
- Modern OpenGL debugging and function optimization
Bonus fabric and pattern code can be found from the spouse website, openglsuperbible.com.
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OpenGL SuperBible: Comprehensive Tutorial and Reference by Graham Sellers,Richard S, Jr. Wright,Nicholas Haemel
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