By Christer Ericson

Written by way of knowledgeable within the video game undefined, Christer Ericson's new publication is a entire consultant to the parts of effective real-time collision detection platforms. The publication offers the instruments and knowledge had to enforce industrial-strength collision detection for the hugely exact dynamic environments of purposes equivalent to 3D video games, digital truth purposes, and actual simulators.

Of the various subject matters coated, a key concentration is on spatial and item partitioning via a wide selection of grids, bushes, and sorting equipment. the writer additionally offers a wide selection of intersection and distance assessments for either uncomplicated and intricate geometric shapes. Sections on vector and matrix algebra give you the history for complex issues corresponding to Voronoi areas, Minkowski sums, and linear and quadratic programming.

Of utmost significance to programmers yet hardly ever mentioned during this a lot element in different books are the chapters masking numerical and geometric robustness, either crucial themes for collision detection platforms. additionally distinct are the chapters discussing how snap shots will help in collision detection computations and on complicated optimization for contemporary desktop architectures. All in all, this entire booklet becomes the typical for years to come.

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Real-Time Collision Detection by Christer Ericson

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